‘Rubber’ Review: No Reason

If, like me, you are a cinephile, then I wish for you to take a brief moment to imagine the following film.  Imagine that Luis Bunuel around about his Mexican time period (when he was making a lot of films in the desert) suddenly came across a young producer by the name of Roger Corman.  Imagine that Corman asked Bunuel if he would be interested in writing a movie with a promising young man named Pynchon.  Imagine finally, that Bunuel and Pynchon wrote that movie for Corman, that Bunuel directed it, and that David Lynch supervised the editing process.  You might very well come out with Quentin Dupieux’s flawed but immensely entertaining ‘Rubber‘.

As everyone who has heard of ‘Rubber’ is well aware, the film centers around a psychopathic tire named Robert with telekinetic abilities.  That in itself was enough to make me want to see it.  What is pleasantly surprising about the film is that the psychopathic tire is only the beginning.  The film opens with a character addressing an on-screen audience, touting the need for a factor of ‘no reason’ in the greatest of films.  The lack of reason for Robert to become ambulatory, much less murderous, is what drives the plot.  Why does Robert wake up, shake off the sand that has covered him, and begin rolling across the desert? No reason.  Why does he suddenly discover a destructive ability to explode things (bottles, bunnies, people’s heads) just by … well, shaking a lot, but the implication is that he does it with his mind? No reason.  If the lack of reason in the film is meant to comment on the malaise of modern filmgoing, then there’s a problem.  But if, as I suspect, it is meant to be exactly what it says it is (an homage to No Reason), then it is remarkably successful.

That on-screen audience provides the highest dosage of meta commentary, as audience members (standing in the desert watching Robert’s progress) comment on the action.  And here the movie lags, then threatens to disappear up its own tail-pipe.  On-screen audiences show up far too much in cinema to be unique, although handing them binoculars and then torturing them in various way is a nice conceit.  Their comments neither move the action along, nor contribute to the enjoyment of the off-screen audience.  They are too self-conscious to be interesting, and the scenes centred around them become increasingly wooden and dull.  And about mid-point through, the entire film becomes derailed to concentrate on this audience in an overlong scene of metafiction.  The fact is, we really want to see what Robert will do next, not what the audience members think he will do next, nor how aware the characters are that they’re in a movie.

Robert is the most developed character, as we watch him come to life, discover his powers, discover sex, discover death and destruction, suffering and excitement.  Without speaking a word, without having a face or eyes or being anything other than a tire, he manages to evoke sympathy, terror, humor, and a good amount of self-awareness.  One gets the sense that Dupieux’s interests lie in the same place and that he was suffering from too much cleverness when he added in the running commentary.  If only he let Robert do the talking, the film would have rolled along much better.  As it is, though, I cannot resist the sheer enjoyment of watching a tire best humanity, without speech and finally without reason.

I’m assuming that ‘Rubber’ can be viewed in theatres, but it can also be downloaded from iTunes.  Really, it is well worth it.  

Scre4m: How Meta Can You Get?

Within the first five minutes of the new Scream movie, I was giggling uncontrollably.  Ensconced in my seat at the front of the theatre next to a whole row of twenty-somethings, my little cinephiliac mind flooded with endorphins.  I felt positively giddy.  Because the Scream franchise is among the cleverest out there, a self-aware product trading at once in parody and real slasher film aesthetics.  And Scream 4 (or Scre4m, apparently) goes to a place that the others only hinted at.  In a phrase, it goes beyond postmodernity.

In some ways, admittedly, the slasher film has run its course.  The knife-wielding psychopath isn’t really all that scary–the first Scream traded more on references and pastiche than in real scare tactics.  The Millennium did not require motives, but today horror films are  faced with a public that is not easily shocked or frightened.  Your typical Western audiences are so accustomed to the tortured terrors of the Saw Franchise, Hostel I and II, and the whole bevy of torture porn that ups the ante for pure shock with every new installment that a dude in a mask with a knife just does not provide serious shocks.  The Scream movies depend on an audience aware of the so-called rules so sharply laid out in the first installment: virgins survive, sex, drugs and alcohol kills, the blonde always dies, the multiple red-herrings, and that all-important final scare when you think it’s all over.  How then to cope with an audience that struggles to be shocked?

Well, the answer is simple.  Don’t shock them.  Entertain them.  What Craven is good at–has always been good at–is providing the jump factor, the pure enjoyment of waiting for the inevitable bloodbath, of betting on who will survive to the final act, who could be the killer, and what that final twist will be.  The darkness of the subject is lightened by the fact that it’s all a joke, a massive prank that the audience is in on.  For all the blood and guts, it’s still funny and we’re meant to laugh at it.

Scre4m merrily acknowledges the changes in technology that the other films did not have to address.  There are cell phones, Twitter, Facebook, iPods and iPhone apps, digital cameras, live streaming and web cams.  There are hyper-aware film geeks to lay out the rules–namely, that all the rules have changed–and to subsequently comment on them.  There are films within films, references to reboots and remakes, the veneration of the original, a whole pop cultural world the audience can recognize, relate to, be versed in.  There’s also an edge of commentary, amid the gleeful mayhem.  Cults of celebrity and the public lives of every individual are fixed securely in the viewfinder, right before the knife tears out their innards.  The film recreates the genre for the generation raised in the Millennium, a group able to surf the waves of metanarrative without ever stopping to have it explained.

Which brings me, finally, to my criticism of the critics.  I’ve already read several reviews of Scre4m that claim, among other things, that the film is for a generation afraid to be frightened.  Yes, it is addressed to us, the smart-asses, the hipsterish masses so aware of our hyper-reality that we seem incapable of existing offline or disconnected.  While the high schoolers of the original went to Blockbuster, we buy DVDs and mp4s, download music and hold four way conversations over multiple cell phones.  But we’re not afraid to be frightened.  We’re frightened all the time.  We’ve been told, for years now, that there are a million things to be afraid of, and the media, the government, Mom and Dad and the whole consumer culture trades on our fear.  Can you blame us if the psychokiller in a ghost mask doesn’t quite scare us? That we laugh rather than cringe at the obviously fake entrails or the crushing of bones? Or that we take open and obvious pleasure in the flaunting of the rules of horror that the makers of Scream themselves created? In the face of such overweaning terror, we either despair…or we laugh.  It seems to me that this generation has chosen laughter.

Nearing the end of the film, one character expresses to another:

“Wow.  That’s just so meta.”

“What?”

“I dunno.  Something I heard the kids say.”

We’ve gone round the bend, past meta, past postmodern, into an unknown land the critics have no word for.  Welcome to the Millennium.  Motives are incidental.